The students went to work on the brand-new laptops provided to each one by the forward-thinking school district. They all logged on and started their research. They worked independently at times, and at other times discussed things with the other members of the group. Meanwhile their teacher helped troubleshoot some technical issues, moved around the room answering questions, and dealt with some instances of inattention and rowdiness. As the period ended and lunch hour approached, the teacher asked each group for a report of their progress.
Group One showed several maps of pre-war and post-war Europe that they had found. Group Three had developed a table of the population and GNP of the countries that made up the Allied Powers. Groups four and five had made similar strides toward their goal. But Group Two presented a treatise on air-conditioning, with a diagram of a typical unit and a page full of tips on keeping air-conditioning costs low.
What?
This is a true story. Evidently Group Two started their work by connecting to and entering central power into the search engine. This led them to the web site of the Central Power Electric Cooperative in Minot, North Dakota, on which the most prominent link led to Touchstone Energy Savers, which this month featured a free guide to lowering your air-conditioning costs. To them the tips sounded practical, useful, and in keeping with what they have been learning about the energy crisis.
What went wrong here? Was this an example of a poor assignment? Inattentive students? Distracting technology?
Probably a little of each. It's like the time Commander Solo reported to Captain Kirk, "The good news, sir, is that we are moving at warp speed plus seven. The bad news is that we don't know where we are going." The students in Group Two searched with great speed and efficiency but in the wrong direction. Digital technology allowed them to travel farther and faster toward the wrong goal, so that by the time the teacher became aware of their progress, they was quite far gone. Without a clear direction and a visible goal, the students did not realize how far off track they were.
Digital technologies are good at moving quickly through information, finding things fast, and collecting factual material. They are not so good at setting goals, providing direction, or relating means to ends.
Marsupials
In the same district, the kindergarten class was involved in the same computer curriculum program. The teacher began with a group discussion. The computers, except for hers, remained in the cart. She showed a picture of a kangaroo on the screen, next to a picture of a giraffe. "Are these animals the same, or are they different?" she began. "And exactly how are they different? And why do you think the kangaroo has grey hair, while the giraffe is brown?" After a few moments of this, she introduced the assignment: each group would take one animal, and answer the questions, How is the __________ different from other animals? Why?
Though these five-year olds possessed neither the keyboard craft nor the search speed of their fifth grade counterparts, they stayed on topic, found many interesting and relevant resources. When it came time to present their work, an image of an Australian mammal filled the big screen. "That's a marsupial, " announced a diminutive young lady with a distinct voice. "What's a marsupial?" asked the teacher. At least six students knew the answer. And the teacher had never taught this concept or this word.
The kindergartners stayed on task because they had a clear question to guide their computer work, and a clear goal to work toward. Next week, well consider how best to pose the questions that lead to effective digital projects.